


Patch Notes
EmulatorLeech ability improved, original effect was minimal
EmulatorIn human/elves/gargoyle corpses, the number of items in the body increased by newbie items such as hair / beard is no longer displayed
UpdaterImproved file download so that the connection does not end when downloading very slowly. To update, just turn off the launcher and updater and run Launcher.exe again.
ChangeHouse tax is deducted automatically when it expires, if the owner has enough gold in the bank. The time is extended to 30 days. And so on until the owner runs out of gold. If the house falls, tax collectors will no longer appear
FixAdjusted the text on the artifact merchant to better explain that an artifact with 1 day remaining will not give the same amount of powder as one with 30 days remaining
FixHouse tax cannot be paid until the remaining days are at least 88 days
FixThe colors of the maps in the transmutation table were not the same as the real maps and it was confusing
FixElementor bracelet for pets had a wrong and low extra damage calculation
FixInscription is not only looking for spell available in spellbook placed in backpack, but also in hands
EmulatorKilling a monster purely with a summon / pet now also adds credit to the owner (if it is in sufficient range) – also works on Quests. It is no longer necessary to always damage the monster as a player for it to count.
EmulatorGenerally increased chance of a successful hit during combat, also applies to monsters
FilesMap & Statik, fixed places in Papua and Hoppers Bog where ghosts were being captured
ClassicUOIn settings -> video section -> added 4x anisotropic image filter. It smooths the image so that it is not so sharp. Options for setting only for the game, or game + UI.
ClassicUOMap in CUO contains positions of all questers
ClassicUOFixes and improvements to the building menu by KARASHO
AddedNew catalyst to add time to applicable colors -> 14 days. Can be purchased from the vendor instead of the original 30 days.
AddedUnlockable dungeon content containers
AddedNew pet leveling system. Not all available bonuses are available for selection now, but bonuses are divided into predefined groups: Guardian, Ravager, Predator, Arcanist. Automatically assigned bonuses are recorded according to these groups. Every 5 levels a pet automatically gets +3 regen life. If someone is interested in exchanging a pet, a new one will be created for them, and the levels from the original system will be replaced with half the levels of the new system. Bonded status and crown will be re-applied. The change should simplify leveling, and reduce the pressure to “choose the right bonus”.
AddedNew enchants to the Tinkering talent
AddedArtifact Merchant
AddedSome monsters drop ordinary items – clothing, according to OSI
AddedNew mounts added to the code and ready to use
ChangeVeterinary set higher healing value using bandages – this will speed up pet healing
ChangeSummons have faster movement
ChangeHP and basic damage were reduced for the vast majority of monsters
ChangeJust like monsters, stats and damage for tamable pets were adjusted – this does not apply to old ones
ChangeWeight was reduced for some items
ChangeArtifact decorations moved to the decorations pool
FixMothers stew and immunity
FixDark Plague and Strangle spells are canceled upon death
FixAncient meat no longer deletes the entire stack
FixMana vampire spell correctly takes into account the intelligence of the cart, until now it gave full mana from almost everything on the first try
AddedResource maps – mining, logging, fishing
AddedQoL -> in your quest overview there is now a new button with which you can track the position of the quester
FilesAdded 60x new assembly, and new monsters
ChangeAfk check no longer generates the number “000”, and window transparency is canceled
ChangeConquerable cities have half the leveling requirement
ChangeReduced freezing of heavier spells
ChangeRegular restart announcement now starts 5 min before the start
ChangeLockpicking time occurs according to skill level
ChangeDarkness call quests are no longer weekly, nor do they follow each other, they have adjusted tasks and rewards
ChangeProduction supply quests have adjusted rewards
ChangeDamage between two enemy monsters is no longer blocked, but they will no longer be directly against each other fight
FixSecret chest and the possibility of unlocking from the house – by a friend of the house
FixHouses should be set to 30 days immediately after construction
FixFor bonuses to regeneration time, if the value was less than 1 second, the bonus will not be added. It caused the regeneration time to be buggy
FixTinker did not sell the axe
FixThe system in hytlot did not fully reset if the lever was pressed again while the door was open and you had to wait for the original door timer to run out
FixThe message about writing XP to the talent appeared even if nothing was written
FixSome houses for rent
FixBonded pets / mounts lost color upon death
EmulatorCan build houses over small rocks
RazorCan now read and respond to more system messages from >sysmsgs
Razor>sysmsgs copy text buttons work
RazorBandage timer is functional
AddedSystem message about the number of XP in talents
AddedWhen wrapping a house in a deed, all the contents of the house are moved to one box in your bank
ChangeAdjusted resources for guild and city building (food replaced with a new unproducible item) -> if you want to change to a new item at your current lvl, please write page
ChangeAdded the number of ships at sea + increased the distance from each other they can appear
ChangeBaggage belt increased max. possible carrying capacity
ChangeArtifacts from the champion system are linked to the account (please write page with a request for a refund)
FixRazor allowed to display the number of items in locked containers
FixMoved buttons for inserting resources into city building
FixBank in New Haven is free
FixReturning resources for crafting bonuses (Inscription)
FixSummons in the sleeping sector did not disappear, and were stuck in followers
FixProduction stations could not be rebuilt when collapsed
EmulatorFixed HitArea ability, the further away a monster is that is damaged by an area attack, the less damage it will receive – does not apply to the target you hit
EmulatorFixed ship-to-ship or ship-to-sea combat (sea monsters)
AddedNew vendor Gargoyle Enchants trader -> allows you to exchange enchantments for magic powder, which you then exchange for better enchantments (new types; normal, advanced, rare)
AddedOrganizers from the salvage system -> now you can set security just like containers. If security is not set, it cannot be opened even by the owner, just like crates/doors. Originally, security was set automatically based on the security of the entire house
ChangeAdjustments to loot from level 4 dungeons
ChangeReduced weight of ship repair kits and fireballs
ChangeBrighsight lenses change of layer to layer_face
ChangeDamaging magic staves is calculated once spell lands, not also when you start casting
FixPoison healing is now more effective with spells and vials – Cure (cure potion) = light poisons | Arch Cure (great cure potion) = strong poisons
FixRandom skin drop when cutting is random within a defined range
FixSpell Strangle interrupted spells
FixCrops harvester
FixCrafting menu opened when “crafting all” and failed crafting
FixSome mechanisms in dungeons
EmulatorCHAR AI: If an NPC casts a spell and does not have a sufficiently high tactic, it does not constantly reduce the distance to the target, but instead prefers to move. If it is too close, it tries to retreat
EmulatorPET AI: In “all kill” the pet now respects the target as long as it is alive. At the same time, it ignores any higher “threat” from other NPCs
EmulatorBUG: Spell interruption when a monster nearby dies. This bug could, by coincidence, also be caused by a bug with pet shrinking and subsequent pet deletion on restart / GC
FilesMap, static | champion altars are now in static | improved forge in Brit
AddedSalvaging expanded with a new token and reward system, more on the wiki.
AddedExcellent armor / weapons automatically have higher durability than regular ones
AddedTalent inscription -> revival scroll
ChangeReactive armor reduces and reflects damage up to 10%
ChangeArtifacts do not lose durability
ChangeMothers Stew -> modified raw materials for production, added immunity for 2min
ChangeRecall and Gate spells cast time scales with mage
ChangePets now receive more XP from monsters
ChangeIncreased some LVL bonuses for pets + added two bonuses base min. damage and base max. damage | increased max. peta level to 30lvl for now
ChangeAnatomy shows character’s AGE and overall played on all characters
ChangeCorrection of loot from treasure maps
FixEntering the house modification now does not repel all characters on the bulletin board
FixMagic circles from the Mysticism spellbook do not destroy the entire house if conjured at home
FixEntering the house modification does not erase carpets and other multi decorations
FixSkinning knives of various types did not work
FixTimed items in spawn boxes now do not count down time if they spawn earlier
FixWhen making “craft all”, the production table is not displayed for each product, this should help with random falls during production
FixRunebook functionality fixed
FixSome summons were too tall and did not pass through some entrances
FixSome monsters were missing Faction
FixAnimal lore fixed random for displaying tables
FixLeather bonuses armor fixed + moved some bonuses between Bone and Leather
FixLogout in dungeon works properly
FixAdjusted Neira champion mechanics
2025
EmulatorCHAR AI: If an NPC casts a spell and does not have a sufficiently high tactic, it does not constantly reduce the distance to the target, but instead prefers to move. If it is too close, it tries to retreat
EmulatorPET AI: In “all kill” the pet now respects the target as long as it is alive. At the same time, it ignores any higher “threat” from other NPCs
EmulatorBUG: Spell interruption when a monster nearby dies. This bug could, by coincidence, also be caused by a bug with pet shrinking and subsequent pet deletion on restart / GC
FilesMap, static | champion altars are now in static | improved forge in Brit
AddedSalvaging expanded with a new token and reward system, more on the wiki.
AddedExcellent armor / weapons automatically have higher durability than regular ones
AddedTalent inscription -> revival scroll
ChangeReactive armor reduces and reflects damage up to 10%
ChangeArtifacts do not lose durability
ChangeMothers Stew -> modified raw materials for production, added immunity for 2min
ChangeRecall and Gate spells cast time scales with mage
ChangePets now receive more XP from monsters
ChangeIncreased some LVL bonuses for pets + added two bonuses base min. damage and base max. damage | increased max. peta level to 30lvl for now
ChangeAnatomy shows character’s AGE and overall played on all characters
ChangeCorrection of loot from treasure maps
FixEntering the house modification now does not repel all characters on the bulletin board
FixMagic circles from the Mysticism spellbook do not destroy the entire house if conjured at home
FixEntering the house modification does not erase carpets and other multi decorations
FixSkinning knives of various types did not work
FixTimed items in spawn boxes now do not count down time if they spawn earlier
FixWhen making “craft all”, the production table is not displayed for each product, this should help with random falls during production
FixRunebook functionality fixed
FixSome summons were too tall and did not pass through some entrances
FixSome monsters were missing Faction
FixAnimal lore fixed random for displaying tables
FixLeather bonuses armor fixed + moved some bonuses between Bone and Leather
FixLogout in dungeon works properly
FixAdjusted Neira champion mechanics
EmulatorPassing through doors that open from E to W (inside)
EmulatorProtection for NPCs against stepping on a square from which they can no longer get out
FilesTiledata, Animdata, Cliloc
ClassicUONew slots in paperdoll
ClassicUONew screen scaling and zoom settings (under FPS settings)
AddedCompletely redesigned reward system for defeating champions, now tokens are added to kills, which can then be exchanged for rewards of your choice. More on WIKI.
AddedWhen wearable containers (quiver, first aid kit, etc.) break, the container is first emptied into the owner’s main backpack
AddedHelp with the necro champion crystal to break
AddedTalent Alchemy: production of colored pigments, which when combined with a magic catalyst can be used on an object according to the type of pigment. Basic catalyst can be purchased from the alchemist (30 days), better catalysts for more days are also available.
AddedVolatile paint removal brush is also available from the alchemist
ChangeReduced minimum DMG for monsters and some even maximum DMG
ChangeSome standard monsters changed from T3 to T2
ChangeIncreased chance of a superior item if the character has 100% skill
ChangeBeast can cast spells from scrolls
ChangeSome talent foods and Potions provide a higher effect
FixRandom mount spawns should no longer appear on stones and thus be stuck mounts
FixA player without a guild and without kills, can cast support spells on players in a neutral guild -> and vice versa
FixNecro champion could run free, his mechanics could therefore end up behind the static
EmulatorInscription fail: if the required raw material is 1 pc and its no scroll / reagent -> chance of removal adjusted from 100% -> 50%
EmulatorAI for archer monsters -> they do not get stuck when they are out of range or out of line of sight
EmulatorMonsters notice enemies nearby faster
RazorMobiles info gump -> now you can copy values via buttons in gump (same as Item info gump)
AddedTalent Cooking: Mothers stew -> cures poisoning/curse etc…
AddedNew variations of llama mounts
AddedCarpentry -> bone armor, also redistributed bonuses for excellent crafting because of this, so that each type of armor has a slightly different use (see bonuses https://wiki.lastkingdom.cz/Brn%C4%9Bn%C3%AD#Druhy_zbroj%C3%AD)
AddedCraft menu -> now you can see the chances of creating excellent for the item
AddedTools -> better variations of tools for production
AddedCrops Harvester tools (Tinkering) -> more efficient harvesting of crops
AddedFood now shows its effect in the tooltip
ChangeAdjustments in the guild menu for guild progress and in the XP overview
ChangeSummon polar bear and scorpion strengthened
ChangeMorph into beast strengthened
ChangePoisoning increased the possibility of skill gain
ChangeMeditation -> due to a bug and limitation with a large number of bonuses to reduce the regen delay, reworked. Now adds faster and more mana on average. (according to meditation)
ChangeLockpicking -> increased skill gain
ChangeArtifacts -> removed equips, added time limit. Equips unnecessarily limited the usability of artifacts
ChangeBuff icons for Christmas food changed
FixParty -> a player without a guild can be in a party with a player from a neutral guild and vice versa
FixEnchant gems for mages had the same name “Priest”
EmulatorLong awaited fixes from X1 developers
EmulatorPet/summon improvements | they should respond better to the “all kill” command | if they follow you and someone attacks them, they will not turn and start fighting
EmulatorAdded a basic “threat” value to monsters and their target change evaluation, so that the target does not change with a new attacker who has a few units more “threat” at the moment
EmulatorAdded a modifier for spell effectiveness in PVP (currently set to 60% effectiveness)
EmulatorShrunken figurines of your bonded pets are now newbie
EmulatorPets should no longer randomly bug out and appear as basic versions (untrained) after a save/restart
AddedNew commands to the “Commands” table
AddedNew gambling game “cups” – will be added to larger pubs in large cities – there will be three variants (low/mid/high stack)
AddedNew gambling game “happy 10” – will be added to the Bank of Britain
AddedTinkers now sell tools to remove various enchantments – also with pets
AddedInviting someone to the guild now sends an invitation dialog, where you can accept or decline the invitation – or block invitations
AddedA cartography table is available in Moonglow Lyceum, where you can overwrite treasure maps to a higher level
AddedTalent meals can now be eaten two at a time, divided into 1) soups + pizzas 2) others
AddedTwo new champions
ChangeIncreased damage for poison
ChangeAdjusted loot from treasure maps
ChangeIncreased loot from champions for winners | scoops have a longer time to disappear and a greater value
ChangeScrolls with a value of up to 900 can now be used to overwrite scrolls with a lower power, this should help with scroll organization and usage
FixSome attack spells had no chance of being resisted by the magicresistance skill
FixSpawn chests do not show the weight of the contents
FixSome houses with a port zone were returning to their original state
FixQ supplies add XP
FixPet bracelets display ability strength
AddedNew Bounty achievements
AddedNPC animal trainer now offers the option to track down your followers in the context menu, and then bring them -> both for a fee
AddedIn the home menu there is now an option to pay for a Teleport zone, which will give you access to teleportation directly to your house. The upgrade increases your tax.
ChangeReduced cooldowns for some quests
ChangeNow you can choose a more specific reward for supply quests
ChangeSanctuary boss has a delay for spells
ChangeGuild table can be opened via paperdoll and as an adept (due to the possibility of resignation)
ChangeSpell Earthquake doesnt damage caster
FixSalvage machine now correctly processes larger amounts in the stack
FixSummon creature and polymorph spells + their scrolls should work better – within the limits of possibilities
FixAdministrator quivers count ammo in the tooltip
FixAmmo fired from a quiver has the correct weight
FixCannot lock a corpse in a house
FixTimer and skill scroll / stat scroll rewriting
FixSometimes it was not possible to unpack the ship
FixGuild level of the guild should have been 10mil XP
FixPirate ships sometimes did not turn behind the target
AddedWinter Weather and Season
AddedChampion Code
ChangeNew ClassicUO + Razor (new versions, fixes, news)
ChangeSphereServer (new version, lots of fixes)
ChangeDetect hidden now has a fixed 25% chance of not revealing a hidden char | previously it was more than 50%
ChangeTalent can be changed 250k and 7 days
ChangeGuild Allign can be changed after 14 days
ChangeAdjusted some bonuses for excellent crafting
ChangeNecro summons
ChangeDivines flames timer
ChangeSummons do not loot from bodies + added cooldown for looting monsters
FixShips should have more protections so they don’t unwrap without upgrades
FixSpell Summon Creature from scroll didn’t work as it should
FixTreasure maps generate locations further away from water
FixNecro spells and their timers adjusted
AddedAncient meat drops additionaly not only from pouches
AddedMini bosses, spawn chests / and monsters zones
AddedChampions preparation
AddedPossibility of crafting fireplaces
AddedMonster that are too far aways from spawn, and not in fight will teleport back (doesnt apply for pets / summons)
AddedAllosaurus didnt have any sounds
AddedCooking skill sound
FixConverted all treasure maps, as now its easier to read the treasure position. Some of them were still bugged.
FixSome wrong artifacts
FixSome tooltips
FixField spell have correct sound
FixBug with adding bonuses to pets
FixClothing weight
FixTeleport from New Haven bring your pets too
AddedNew monsters & mini bosses
ChangeChanged/Added some spawns on the surface
ChangeRazor -> in counters now also count from the items equipped on character
ChangeSpecial spells from magic books should have same chance to fizzle as 8. circle spells
ChangeNew Treasure maps are now bigger, and shouldnt be pointing to the wrong coors that often
FixMighty clothing gem didnt worked properly
FixHouses check is done on char login
AddedFunction to remove extra houses from the Player list
ChangeChar will face the target during spell / fight only if its static, not moving
ChangeShorter distance for the unpacking a boat
FixFishing pole names and heartwood crafting resources
FixWrong text during harwesting extra resources with bonus
FixInvisible isnt possible to reveal by stepping
FixBlizzard storm LOS and dmg to caster
AddedNow its possible to train skills even if they are above limit 100%, because of equipped items
ChangeAs all monsters are weeker, we had to nerf the Tree protector in Nature Magery+
ChangeSphereserver -> increased chance of sucessfull hit for players, and little bit for NPCs
ChangeBuilding of houses is now more easier on the uneven ground (Z+6)
ChangeBalancing all available weapons to have +- similar DPS, so that no single weapon stands out above the others and thus gives no reason to use others (speed, damage, DPS)
ChangeNot rotate players while casting / targeting spell
FixMap & Static -> bugs in map, lighthouse in WastedLands etc…
FixClassicUO -> animations of mounts on other players were super quick
FixMonster had unexpectedly still too high DMG
FixIt was still possible in houses to lock down items that shouldnt be, and in theory make server crash
FixShip planks should now act better
FixAdded weight to some decorations, otherwise they are not pickable
FixInformation about tax paying in the housing menu were confusing, now its more clear
FixDoors / Containers with access for guild, didnt worked for the owner https://wiki.lastkingdom.cz/Domy#Zabezpe%C4%8Den%C3%AD
FixDoors / Containers with acces for guild, didnt show it in tooltip
AddedNew Haven NPCs are now special for this zone
AddedNew abilites / Effects to some NPCs/Bosses in dungeons
AddedNew templates for spawn treasures around the world -> will be changed together with the surface revision
ChangeMonsters spawns increased by +5 minutes (Min. and Max.)
ChangeActivated showing of vendor job titles
ChangeNew Anvils & Forges should be redeedable by owner
ChangeSeed Of Life can be casted on other chars / pets
ChangeDivine Flames mana usage 40 -> 30
ChangeDue to the abuse of the special belts, Reagent / First Aid / quiver items now reduce weight only if equipped propery
ChangeOwn houses TAX can be paid up to 90 days. After 90 days without payment house is demolished and items are placed inside the Gargoyle “Tax collectors” backpack, which appear on the place of the house. You need to pay your tax to increase the time!!!!
ChangeSince resists have been functional for some time, a complete revision of all NPCs had to be carried out. NPCs in and outside of dungeons are divided into 5 categories 0-4 according to difficulty. All resists, stats, damage have been adjusted. Gold drop has also been adjusted. NPCs from groups 0-2 now have general resists, in groups 3-4 they are already weak to a specific element and at the same time deal dmg to specific elements.
ChangeMonster now scalle their dmg according to STR and group they belong in to.
FixPlayers were able to cast special magic spells with normal spellbook equipped
FixTwo dragons in Destard didnt count towards the Achievements
FixChanged and adjusted calculations for the special ammunition
FixPets with ancient meat didnt held their bonded status after shrinking it
FixSpirit speak sometimes getting stuck
FixFaction groups on some monsters
FixHealing someone with bandages didnt show correct numbers
FixHarwest gears didnt lower equips
FixDark Plague from NPC couldnt be removed
FixSTUN ability / freeze during teleport with using resurrection gate
FixCrafting Elven Slayer Gem
FixNecronomicon dot spells doesnt reveal hid / invis on tick anymore
FixAnd other different fixes / changes
AddedYou can now add container to the vendor, where inside you can place another items for sale. I suggest checking Vendor section on Wikipedia for more details
AddedReagent, First Aid belts now have “Open” context menu option (Reagent belt now accepts reagents dropped directly on it – need new Tiledata)
ChangeSpellbooks can be equiped/used in paralyze, but only if your left hand is free
ChangeMagic arrow scroll can be casted in paralyze
ChangeAncient meat is now usable by doubleclick
ChangeReworked Stun & Stone ability so its not randomly bugging
FixDryads quest
FixShrinked items for some mounts
FixAfter house collapsed, vendors in house region will now correctly diseappear (in bank with items)
FixReleasing pet no longer removes his progress with the training crow equipped
FixBlue characters can loot bodies with negative karma
FixFixed casting spells from book and scrolls, with different combinations as holding weapon, special magic book etc.. – informed its not possible to cast
FixPossibility of locking and unlocking housing sign, which caused timer to restart, and after 10 minutes house collapsed
AddedSkills to the animal lore dialog
AddedNew items for pets in Carpentry talent
AddedCrafting menu now shows if you are able to gain skill by specific item
AddedCrafting of basic products: with 100% skill -> 5 items max. | 120% skill -> 10 items max.
AddedContext menu in houses for lock / secure
ChangeTree protector generates more threat to the target, and smaller threat as AOE
ChangeCraft skills has better gain in cities, other skills has better gain in dungeons, worst gain is in player houses
Changeadjusted loot from treasure maps, added skillpoints
ChangeForge and Anvil should be movable
ChangeDrop of secondary resources from harwest rapidly increased
ChangeBonuses that can roll on excellent items
ChangeAdjusted weapons DMG, twohanded weapons increased DMG | Bow / crossbows slightly reduced max. dmg
ChangeAdjusted loot from treasures, bosses and spawn chests
ChangeAdjusted overall drop of special items
ChangeBosses have more HP
ChangeAFK control -> increased protective cooldown 15min -> 30min
ChangeTameable Dread spider no longer has poisonbite
ChangeOf some artifacts
ChangePizza foods now need 2 fish
FixCarving log with hatched created fish steaks
FixSalvage machine sometimes getting stuck and non accessable
FixVeterinary has scaled more by animal lore than actual Veterinary
FixCrafting sometimes being stuck and not crafting any excellent items
FixMounts spawning in dungeons
FixWrong reagents for spells in Chivalry
FixCurse spell adding wrong effects
FixTalent ammunition was overall weaker than non-talent
FixTree protector not being released properly
FixVendor maintenance is now cheaper -> you need to place items for sell again
Added4 new Cooking meals that were previously forgotten → the fish for these meals can be caught from 99% Fishing
Addedloom
Addeddecorative tool to Carpentry
ChangeBowcraft no longer uses a dagger as a tool → Draw Knife (preparation for better tools)
Changerepair kits for ships have been moved from Tinkering to Carpentry
Changetable names in crafting
Changebase morph
Changetamable creatures reworked → about 30 creatures → divided into groups from 100% and 110% taming. Creatures divided into Dmg/HP/Magic groups (needs distribution)
Fixitem marking setting no longer resets
Fixraptor food
Fixwrong reagents for Mysticism spells
Fixshrink can now be traded / placed on vendor for sale
Fixclicking on skill / stat scrolls no longer gives dispel
Fixtimer for weekly quests is now in hours
Addedsound for tinkering and lockpicking
Addeditem counter in container tooltips
Changeheight of all monsters to at least 10 so they don’t get stuck in corners
Changemaximum resist cap is 80%, but it can be temporarily increased
Changereduced chance to cure poison using bandages
ChangeNature magic beast bonuses
ChangeNecro lich bonuses
Changeresources for staff crafting
Changeshrinking places the item into the backpack
FixFame and Karma did not add to achievements if you already had 10k
Fixownerless creatures could be hit but without damage – which could be abused by players
Addedmaxfood to animal lore dialog
Addedautomatic season change
Addedextra checks for deserting pets (will not be 100% fixed until new sphere version is uploaded)
Changereturned part of the base damage that was reduced on ranged weapons
Changeincreased drop of talent items and reduced drop of silk and ink
Changecreatures now spawn directly on the spawn item, fixing the problem of spawning behind or outside statics
ChangeMark spell cast time 3s → 5s
Changetransport ox +300 carry weight bonus
Changephysical resist and luck reduced on some artifacts
Changerequired silk for silk cloth increased, required silk_cloth for talent items increased
Changeancient ink added for crafting special magic books
Fixminor vendor issues
Fixsome artifacts displayed as the wrong item
Fixachievement clothing missing Newbie status
Fixcreatures not casting necro spells
Fixvarious script errors analyzed with the new tool
Fixhouse system console warnings
Changespecial spells from magic books
Changereduced % chance of item damage during combat
Changesome creatures had too much STR instead of HP → caused accidentally during HP increase patch
Fixpersonal guild bonus cooldown displayed wrong value in Czech
Fixsalvage machine allowed processing your main backpack
Fixthrone crafting required stone, changed to boards
Fixserver crash when trying to unlock already unlocked items
Fixsome items needed the pile flag set for stacking to work
Fixsummon undead spell now opens the menu (after typing the mantra)
Fixsome spells and enchantments for mages didn’t use SDI modifier
Fixdark plague spell
Changeslayer enchant cap lowered from 80% to 50%
ChangeTerathan faction changed to faction_arachnid
Fixbug allowing casting spells not in your spellbook
Fixscissor bug
Addedtwo standard tables to Carpentry
Addedtrash bin to Carpentry
Changeslightly increased stamina gain on successful hit
ChangeAncient ink weight 10 → 5 stones
Changeshields now have higher base resists (still balancing melee combat)
Fixplayer height changed from 16 → 10, which prevented climbing ladders in some places
Fixflipping containers and decorations from Carpentry and Tinkering
Fixstealth skill allowed running while active
Fixpets should only go wild when starving (previously could happen in combat or on hit)
Fixstarving mounts only go wild while the player is online
Fixunlocking house items sometimes crashed sphere
Fixquest flags could now be moved (missing weight)
Fixdrums had too many uses
Fixsome Ophidians not in faction_reptile
Fixtooltip not showing correct poison info on weapons
Fixyew boards missing in XP calculation list
Fixharvesting bar stuck and stacking instead of updating
Fixnewbie gift from first-week login missing newbie flag
Fixkraken trophy from pirate reward table
Fixscrolls in crafting menu now display correct magery
Fixharvesting outfits had no durability and broke after one NPC hit
ChangeWorld save reduced from 60 min to 30 min to minimize progress loss on crash
Changereturned to previous advanced LOS settings — realistic LOS caused more issues than benefits. Now it’s back to classic UO LOS.
Addedguild member loyalty visible in guild overview
Addedtile to fix stuck NPCs, please report stuck NPC coordinates
Addedsound for potion preparation finish
Addedbetter XP contribution formatting in guild messages
Changeincreased displayed guild member count
Changeslightly increased soul/statue drop rates
Changecasting from scrolls no longer requires spellbook in hand
Changeimproved rare wood drop in regions
Changeadjusted some NPCs that were too strong
Changeincreased HP of most NPCs (checking STR/damage balance)
Changeshrink now requires 5 batwings
Changeimproved follower slot check/fix on login
Changeexcellent craft bonuses
Changesome crafting material requirements
ChangeNPC loot
Fixhouse name display
Fixguild leveling wrong material
Fixveterinary not displaying correct healed amount
Fixinscription mana use for non-scroll crafting
Fixowned houses sometimes blocked access for other ACC chars
Fixguild name filter too strict
Fixtreasure spawn containers lockpickable instead of mob kill requirement
Fixtreasure maps generating inside dungeons
Fixsummon rework (still strong but more balanced)
Removedsome vendor-buyable crafting materials
Removedbegging skill
AddedGuild loyalty visible in member list
AddedLogin follower/pet index check and auto-fix
AddedNew rare transport mount, more will be added later
AddedCursed ability effect
AddedVendors face player and remain in place for 10–15 seconds after opening buy menu
AddedQuester shows white name if all quests are completed
AddedDragon form now has breath attack :DOGE:
AddedMystic protection toggle button
AddedADVANCED LOS re-enabled (required for ranged combat on ships)
ChangeTreasure map sizes depend on difficulty (low level = big map, high level = small map), all encrypted maps replaced → must be re-deciphered
ChangeSome artifacts had nonsensical bonuses
ChangeNight sight potions have different quality based on skill
ChangeLockpicking structure for treasure chests finished
Changecrafting skill/material adjustments for basic clothing
Changeweapon ability durations
Changepotion weight 0.5 stones
Changealchemy skill requirements adjusted
Changeslightly adjusted swing speed modifier
FixWrong demon mass effect in Wrong
FixMana drain spell behavior
FixRess spell in dungeons
FixDungeon mechanisms
FixDespise quest
FixSpawn box cleanup
Fixnested container issue
Fixartifacts now properly unequip
Fixbandage healing interruption from combat ability
Fixpet healing while poisoned
Fixmissing excellent tailoring bonuses
Fixcrafting menu item display (mainly carpentry & tailoring)
Fixdragon breath animations
Fixtaming 110% creatures
FixCyclops form weapon/shield restriction
Fixveterinary healing display
Fixmany console warnings
Removedsome farm vegetables
Removedvendor context sell option
RemovedSWING_NORANGE flag causing ranged shooting through walls
Addedmissing animations for crafting skills
Addedhouse ownership for the entire account
Changeloot scroll levels rounded to hundreds
Fixspined armor tailoring requires 60 skill
Fixdynamic static save now included in world save
Fixstat spells and curses duration extended (really really)
Fixsome minor bugs
Changeship boarding range 5 → 10
Changesector sleep timer 180 min → 30 min
Changeress/ankh gates now show dialog (different in dungeon vs outside)
Fixhouse rental doors and areas
Fixquest item turn-in
Fixmissing nails added to BS
Fixtalent selection bug
Fixonly owner can shrink their ship
Changetalent change timer display improved
Changedrop rate of special resources during lumber/mining/fishing
Changecrafting dialog shows 0% success in red
Fixtreasure chests spawning on water
Fixabandoned quests could not be reaccepted (use page if still stuck)
Fixsome broken quests/rewards
Fixachievement reward links
Fixfree talent reset bug
Fixcrafting gain radius fix
Fixtracking arrow bug
Fixcrafting arrows/bolts without dialog
Fixstrange mount food behavior
ChangeAFK system
Changeloot table adjustments (souls, statues, talent mats)
Changesummons revision
Changemonster/boss stats
Fixlow-level potions crafted with same quality as high-level ones
Removednewbie welcome gift
Changemonster stats
Changestatue/soul/skill scroll drop rates
Changepack lama/horse carry more
Fixsummons now update home location when using “all stop” or “all stay”
Fixshrink potions included in alchemy
Fixsextant charge use during map deciphering
AddedAFK penalty shown in player tooltip
Changequest rewards
Changequest reward quantities
Changecrushers now decompose ingots, leather, logs, boards
Changemonster stats and loot
Changetreasure lockpicking supports more sets
Fixcrafting menu ingredients and missing tools
Fixexcellent tool crafting gives more uses
Fixplatemail legs can now be worn with shorts
FixYew Lich ruins area expanded
ChangeBeast Form spell stats and bonuses
Changestat buff durations increased
Changeno bandage ress in dungeon
Changesome summons require 2 follower slots
Changecrafted weapons now have hit chance bonus
Changeadded stat scrolls to New Haven quests
Changefield spell width increased to 5
Changeparalyze duration increased
ChangeNew Haven transporter speech → dialog (double-click)
Changeminimum stat 30 on character creation
Fixcrafting XP not adding to talent progress
Fixplayer kill achievement counted monsters
Addednew global chat commands
Addedskill training cap in New Haven 70%
ChangeBolt Cloth weight 50 → 15
Changesome skills gain stats faster
Changevendor hearing distance increased, LOS ignored (bankers open bank from farther)
Fixlooting own corpse outside New Haven
Fixscissors on clothing make bandages
Fixquest system exploit
Fixbandage HP heal message
Fixno PvP zone in New Haven
Fixdoor unlocking after mob kill
RemovedSTR requirements on weapons/armor
Fixcrafting without tools or blacksmithing with hammer in hand
FixAFK dialog now centered better
Fixarchery reload delay on practice targets (thanks Opicaq)
ChangeAFK dialog text color
Changelanguage selection dialog reopens if not selected
Changeundead stats in New Haven
Fixspellcasting now requires spellbook in hand
Fixstatue and soul drop rates
Fixquest overflow
Fixhealing bandage timer calculation
Fixnight/day light values
Fixother small adjustments
Changecan now tame creatures up to +10% taming above your skill
Changenightsight duration extended
Changesalvage machine iron/copper free
Addedmissing commands to in-game command table
Addedtamable animals now show required Taming skill
Changenew files, use our updater
Fixbandage heal interruption bug
Fixreactive armor reflects more damage