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Patch Notes

0042

EmulatorCasting NPCs/Summons -> In certain cases, they would stop casting spells and just move around

Updaterv1.5.8 -> Improved file updating and comparison. Added a feature for connection interruptions—the updater waits and attempts to re-establish a connection to continue as soon as possible

RazorCallscript -> works similarly to the „script“ command; callscript „script name“ does not interrupt the previous script, but only pauses it until the called script finishes

RazorFixed the „script“ command „script name“ -> when called, it immediately runs the new script and interrupts the previous one

RazorAdded additional functionality to the „break“ command; you can now use an argument such as „break 2“ -> ends the current cycle and the previous one

AddedThere is a chance to improve a skill while meditating

AddedAdded gem drops to monsters from the mining resource map

ChangeWeight of fragments changed from 2.0 to 0.5

ChangeYou can now select the type of ability enchant for a Quest

ChangePrices of some items in the salvage system

FixNew spell effects will end when the spell is cast

FixFixed the destruction of pickaxes and axes -> it was reducing durability by 2

FixPets/Mounts should no longer lose food when shrunk

FixA bug where spells could be cast at twice the range that players or monsters can shoot or cast spells

0041

AddedCan extend tax on houses by 30 days

AddedClothing from achievement system is now in random color

AddedMagic fragments drop from treasure maps

AddedEffects to some spells

AddedSome icons in ClassicUO map

ChangeReduced weapon destruction 3% -> 1%

ChangeIncreased durability of weapons

ChangeRemoved weak summons that cast spells when magery was less than 80%, preparation for new enchant

ChangeGlory and Builder achievements increased limit for completion – can be completed again if someone already had it

FixLord British old look correction

FixMarking the logo with a sword created steaks

FixCrafting menu did not add 1x roll for production station bonus – produced correctly

FixMonster regen HP

FixResidue reward from Q

FixNPC ignoring spells cast time, fizzing their own casts

0040

EmulatorFixed a bug where NPCs would frequently reset or change their target when under heavy attack—as a result, they almost never engaged in combat

EmulatorFixed a bug where NPCs would attempt to move behind their target out of line of sight instead of changing their target or giving up

EmulatorReduced the extreme magic damage bonus from the EVAL INT skill from 4x to 3x

EmulatorIncreased spell effectiveness in PvP

EmulatorFixes from the developers

RazorFixed an issue in the menurespond script where the menu remained open even after selection

FilesMap & statics, fixed some incorrect locations and unused items

Added3 new quest givers; 1) for enchantments 2) for guild core 3) town core

AddedNew magical items „fragments“ and „residue,“ which can be exchanged at the quest givers for the aforementioned items

AddedAnd changed: Loot from bosses, treasures, and spawn chests at the end of dungeons is now structured by individual tiers, making it more predictable and progressive rather than completely random

AddedNew mounts from T4 dungeons have a bonus

AddedNew transport mount „OX“

AddedIt is now possible to use a skinning knife while in morphed form

AddedLeather boots can now be crafted from higher-quality hides

AddedTeleport runes now display the remaining number of charges

AddedSpecial attacks/effects have been added to certain monsters

AddedThe crafting menu now shows the number of bonus rolls that can be applied to an item during excellent crafting

AddedThe unique properties of individual armor pieces have been restored during normal crafting; thus, even if the item isn’t excellent, it already has its resistances/bonuses by default, including consideration of raw material quality -> crafting should no longer be purely a 100% random

ChangeLocal maps for Cartography training now have a different color after being overwritten so they can be distinguished from basic maps purchased from a vendor

ChangeThe number of rolls for an excellent item has been reduced by 4, because the base skill when creating a new character is automatically 40% (untrained)

ChangeExcellent rolls do not grant resistances, only special bonuses based on the armor’s identity—the exceptions are plate mail, shields, and woodland armor

ChangeGargoyle armor no longer drops; when equipped by a human or elf, it displays incorrect animations

ChangeProvocation no longer removes gloves

ChangeLucifer in the Fire Dungeon has new attack mechanics

ChangeThe Flamestrike spell has higher minimum and maximum damage

ChangeEarthquake and Chain Lightning spells -> damage is divided among all hit targets; the more targets, the lower the damage each target receives

FixTiles in dungeons that block movement or allow spirits to pass through walls no longer block pet spirits

FixSpawn chests were causing skill scrolls to disappear instead of resetting the timer

FixThe banker behaved differently when typing „bank“ versus clicking the context menu

FixSalvaging enchantments now yields the correct amount of powder if the stack contains more than 1 item

0039

EmulatorLeech ability improved, original effect was minimal

EmulatorIn human/elves/gargoyle corpses, the number of items in the body increased by newbie items such as hair / beard is no longer displayed

UpdaterImproved file download so that the connection does not end when downloading very slowly. To update, just turn off the launcher and updater and run Launcher.exe again.

ChangeHouse tax is deducted automatically when it expires, if the owner has enough gold in the bank. The time is extended to 30 days. And so on until the owner runs out of gold. If the house falls, tax collectors will no longer appear

FixAdjusted the text on the artifact merchant to better explain that an artifact with 1 day remaining will not give the same amount of powder as one with 30 days remaining

FixHouse tax cannot be paid until the remaining days are at least 88 days

FixThe colors of the maps in the transmutation table were not the same as the real maps and it was confusing

FixElementor bracelet for pets had a wrong and low extra damage calculation

FixInscription is not only looking for spell available in spellbook placed in backpack, but also in hands

0038

EmulatorKilling a monster purely with a summon / pet now also adds credit to the owner (if it is in sufficient range) – also works on Quests. It is no longer necessary to always damage the monster as a player for it to count.

EmulatorGenerally increased chance of a successful hit during combat, also applies to monsters

FilesMap & Statik, fixed places in Papua and Hoppers Bog where ghosts were being captured

ClassicUOIn settings -> video section -> added 4x anisotropic image filter. It smooths the image so that it is not so sharp. Options for setting only for the game, or game + UI.

ClassicUOMap in CUO contains positions of all questers

ClassicUOFixes and improvements to the building menu by KARASHO

AddedNew catalyst to add time to applicable colors -> 14 days. Can be purchased from the vendor instead of the original 30 days.

AddedUnlockable dungeon content containers

AddedNew pet leveling system. Not all available bonuses are available for selection now, but bonuses are divided into predefined groups: Guardian, Ravager, Predator, Arcanist. Automatically assigned bonuses are recorded according to these groups. Every 5 levels a pet automatically gets +3 regen life. If someone is interested in exchanging a pet, a new one will be created for them, and the levels from the original system will be replaced with half the levels of the new system. Bonded status and crown will be re-applied. The change should simplify leveling, and reduce the pressure to „choose the right bonus“.

AddedNew enchants to the Tinkering talent

AddedArtifact Merchant

AddedSome monsters drop ordinary items – clothing, according to OSI

AddedNew mounts added to the code and ready to use

ChangeVeterinary set higher healing value using bandages – this will speed up pet healing

ChangeSummons have faster movement

ChangeHP and basic damage were reduced for the vast majority of monsters

ChangeJust like monsters, stats and damage for tamable pets were adjusted – this does not apply to old ones

ChangeWeight was reduced for some items

ChangeArtifact decorations moved to the decorations pool

FixMothers stew and immunity

FixDark Plague and Strangle spells are canceled upon death

FixAncient meat no longer deletes the entire stack

FixMana vampire spell correctly takes into account the intelligence of the cart, until now it gave full mana from almost everything on the first try

0037

AddedResource maps – mining, logging, fishing

AddedQoL -> in your quest overview there is now a new button with which you can track the position of the quester

FilesAdded 60x new assembly, and new monsters

ChangeAfk check no longer generates the number „000“, and window transparency is canceled

ChangeConquerable cities have half the leveling requirement

ChangeReduced freezing of heavier spells

ChangeRegular restart announcement now starts 5 min before the start

ChangeLockpicking time occurs according to skill level

ChangeDarkness call quests are no longer weekly, nor do they follow each other, they have adjusted tasks and rewards

ChangeProduction supply quests have adjusted rewards

ChangeDamage between two enemy monsters is no longer blocked, but they will no longer be directly against each other fight

FixSecret chest and the possibility of unlocking from the house – by a friend of the house

FixHouses should be set to 30 days immediately after construction

FixFor bonuses to regeneration time, if the value was less than 1 second, the bonus will not be added. It caused the regeneration time to be buggy

FixTinker did not sell the axe

FixThe system in hytlot did not fully reset if the lever was pressed again while the door was open and you had to wait for the original door timer to run out

FixThe message about writing XP to the talent appeared even if nothing was written

FixSome houses for rent

FixBonded pets / mounts lost color upon death

0036

EmulatorCan build houses over small rocks

RazorCan now read and respond to more system messages from >sysmsgs

Razor>sysmsgs copy text buttons work

RazorBandage timer is functional

AddedSystem message about the number of XP in talents

AddedWhen wrapping a house in a deed, all the contents of the house are moved to one box in your bank

ChangeAdjusted resources for guild and city building (food replaced with a new unproducible item) -> if you want to change to a new item at your current lvl, please write page

ChangeAdded the number of ships at sea + increased the distance from each other they can appear

ChangeBaggage belt increased max. possible carrying capacity

ChangeArtifacts from the champion system are linked to the account (please write page with a request for a refund)

FixRazor allowed to display the number of items in locked containers

FixMoved buttons for inserting resources into city building

FixBank in New Haven is free

FixReturning resources for crafting bonuses (Inscription)

FixSummons in the sleeping sector did not disappear, and were stuck in followers

FixProduction stations could not be rebuilt when collapsed

0035

EmulatorFixed HitArea ability, the further away a monster is that is damaged by an area attack, the less damage it will receive – does not apply to the target you hit

EmulatorFixed ship-to-ship or ship-to-sea combat (sea monsters)

AddedNew vendor Gargoyle Enchants trader -> allows you to exchange enchantments for magic powder, which you then exchange for better enchantments (new types; normal, advanced, rare)

AddedOrganizers from the salvage system -> now you can set security just like containers. If security is not set, it cannot be opened even by the owner, just like crates/doors. Originally, security was set automatically based on the security of the entire house

ChangeAdjustments to loot from level 4 dungeons

ChangeReduced weight of ship repair kits and fireballs

ChangeBrighsight lenses change of layer to layer_face

ChangeDamaging magic staves is calculated once spell lands, not also when you start casting

FixPoison healing is now more effective with spells and vials – Cure (cure potion) = light poisons | Arch Cure (great cure potion) = strong poisons

FixRandom skin drop when cutting is random within a defined range

FixSpell Strangle interrupted spells

FixCrops harvester

FixCrafting menu opened when „crafting all“ and failed crafting

FixSome mechanisms in dungeons

15.01.2025
0034

EmulatorCHAR AI: If an NPC casts a spell and does not have a sufficiently high tactic, it does not constantly reduce the distance to the target, but instead prefers to move. If it is too close, it tries to retreat

EmulatorPET AI: In „all kill“ the pet now respects the target as long as it is alive. At the same time, it ignores any higher „threat“ from other NPCs

EmulatorBUG: Spell interruption when a monster nearby dies. This bug could, by coincidence, also be caused by a bug with pet shrinking and subsequent pet deletion on restart / GC

FilesMap, static | champion altars are now in static | improved forge in Brit

AddedSalvaging expanded with a new token and reward system, more on the wiki.

AddedExcellent armor / weapons automatically have higher durability than regular ones

AddedTalent inscription -> revival scroll

ChangeReactive armor reduces and reflects damage up to 10%

ChangeArtifacts do not lose durability

ChangeMothers Stew -> modified raw materials for production, added immunity for 2min

ChangeRecall and Gate spells cast time scales with mage

ChangePets now receive more XP from monsters

ChangeIncreased some LVL bonuses for pets + added two bonuses base min. damage and base max. damage | increased max. peta level to 30lvl for now

ChangeAnatomy shows character’s AGE and overall played on all characters

ChangeCorrection of loot from treasure maps

FixEntering the house modification now does not repel all characters on the bulletin board

FixMagic circles from the Mysticism spellbook do not destroy the entire house if conjured at home

FixEntering the house modification does not erase carpets and other multi decorations

FixSkinning knives of various types did not work

FixTimed items in spawn boxes now do not count down time if they spawn earlier

FixWhen making „craft all“, the production table is not displayed for each product, this should help with random falls during production

FixRunebook functionality fixed

FixSome summons were too tall and did not pass through some entrances

FixSome monsters were missing Faction

FixAnimal lore fixed random for displaying tables

FixLeather bonuses armor fixed + moved some bonuses between Bone and Leather

FixLogout in dungeon works properly

FixAdjusted Neira champion mechanics