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Patch Notes

0039

EmulatorLeech ability improved, original effect was minimal

EmulatorIn human/elves/gargoyle corpses, the number of items in the body increased by newbie items such as hair / beard is no longer displayed

UpdaterImproved file download so that the connection does not end when downloading very slowly. To update, just turn off the launcher and updater and run Launcher.exe again.

ChangeHouse tax is deducted automatically when it expires, if the owner has enough gold in the bank. The time is extended to 30 days. And so on until the owner runs out of gold. If the house falls, tax collectors will no longer appear

FixAdjusted the text on the artifact merchant to better explain that an artifact with 1 day remaining will not give the same amount of powder as one with 30 days remaining

FixHouse tax cannot be paid until the remaining days are at least 88 days

FixThe colors of the maps in the transmutation table were not the same as the real maps and it was confusing

FixElementor bracelet for pets had a wrong and low extra damage calculation

FixInscription is not only looking for spell available in spellbook placed in backpack, but also in hands

0038

EmulatorKilling a monster purely with a summon / pet now also adds credit to the owner (if it is in sufficient range) – also works on Quests. It is no longer necessary to always damage the monster as a player for it to count.

EmulatorGenerally increased chance of a successful hit during combat, also applies to monsters

FilesMap & Statik, fixed places in Papua and Hoppers Bog where ghosts were being captured

ClassicUOIn settings -> video section -> added 4x anisotropic image filter. It smooths the image so that it is not so sharp. Options for setting only for the game, or game + UI.

ClassicUOMap in CUO contains positions of all questers

ClassicUOFixes and improvements to the building menu by KARASHO

AddedNew catalyst to add time to applicable colors -> 14 days. Can be purchased from the vendor instead of the original 30 days.

AddedUnlockable dungeon content containers

AddedNew pet leveling system. Not all available bonuses are available for selection now, but bonuses are divided into predefined groups: Guardian, Ravager, Predator, Arcanist. Automatically assigned bonuses are recorded according to these groups. Every 5 levels a pet automatically gets +3 regen life. If someone is interested in exchanging a pet, a new one will be created for them, and the levels from the original system will be replaced with half the levels of the new system. Bonded status and crown will be re-applied. The change should simplify leveling, and reduce the pressure to “choose the right bonus”.

AddedNew enchants to the Tinkering talent

AddedArtifact Merchant

AddedSome monsters drop ordinary items – clothing, according to OSI

AddedNew mounts added to the code and ready to use

ChangeVeterinary set higher healing value using bandages – this will speed up pet healing

ChangeSummons have faster movement

ChangeHP and basic damage were reduced for the vast majority of monsters

ChangeJust like monsters, stats and damage for tamable pets were adjusted – this does not apply to old ones

ChangeWeight was reduced for some items

ChangeArtifact decorations moved to the decorations pool

FixMothers stew and immunity

FixDark Plague and Strangle spells are canceled upon death

FixAncient meat no longer deletes the entire stack

FixMana vampire spell correctly takes into account the intelligence of the cart, until now it gave full mana from almost everything on the first try

0037

AddedResource maps – mining, logging, fishing

AddedQoL -> in your quest overview there is now a new button with which you can track the position of the quester

FilesAdded 60x new assembly, and new monsters

ChangeAfk check no longer generates the number “000”, and window transparency is canceled

ChangeConquerable cities have half the leveling requirement

ChangeReduced freezing of heavier spells

ChangeRegular restart announcement now starts 5 min before the start

ChangeLockpicking time occurs according to skill level

ChangeDarkness call quests are no longer weekly, nor do they follow each other, they have adjusted tasks and rewards

ChangeProduction supply quests have adjusted rewards

ChangeDamage between two enemy monsters is no longer blocked, but they will no longer be directly against each other fight

FixSecret chest and the possibility of unlocking from the house – by a friend of the house

FixHouses should be set to 30 days immediately after construction

FixFor bonuses to regeneration time, if the value was less than 1 second, the bonus will not be added. It caused the regeneration time to be buggy

FixTinker did not sell the axe

FixThe system in hytlot did not fully reset if the lever was pressed again while the door was open and you had to wait for the original door timer to run out

FixThe message about writing XP to the talent appeared even if nothing was written

FixSome houses for rent

FixBonded pets / mounts lost color upon death

0036

EmulatorCan build houses over small rocks

RazorCan now read and respond to more system messages from >sysmsgs

Razor>sysmsgs copy text buttons work

RazorBandage timer is functional

AddedSystem message about the number of XP in talents

AddedWhen wrapping a house in a deed, all the contents of the house are moved to one box in your bank

ChangeAdjusted resources for guild and city building (food replaced with a new unproducible item) -> if you want to change to a new item at your current lvl, please write page

ChangeAdded the number of ships at sea + increased the distance from each other they can appear

ChangeBaggage belt increased max. possible carrying capacity

ChangeArtifacts from the champion system are linked to the account (please write page with a request for a refund)

FixRazor allowed to display the number of items in locked containers

FixMoved buttons for inserting resources into city building

FixBank in New Haven is free

FixReturning resources for crafting bonuses (Inscription)

FixSummons in the sleeping sector did not disappear, and were stuck in followers

FixProduction stations could not be rebuilt when collapsed

0035

EmulatorFixed HitArea ability, the further away a monster is that is damaged by an area attack, the less damage it will receive – does not apply to the target you hit

EmulatorFixed ship-to-ship or ship-to-sea combat (sea monsters)

AddedNew vendor Gargoyle Enchants trader -> allows you to exchange enchantments for magic powder, which you then exchange for better enchantments (new types; normal, advanced, rare)

AddedOrganizers from the salvage system -> now you can set security just like containers. If security is not set, it cannot be opened even by the owner, just like crates/doors. Originally, security was set automatically based on the security of the entire house

ChangeAdjustments to loot from level 4 dungeons

ChangeReduced weight of ship repair kits and fireballs

ChangeBrighsight lenses change of layer to layer_face

ChangeDamaging magic staves is calculated once spell lands, not also when you start casting

FixPoison healing is now more effective with spells and vials – Cure (cure potion) = light poisons | Arch Cure (great cure potion) = strong poisons

FixRandom skin drop when cutting is random within a defined range

FixSpell Strangle interrupted spells

FixCrops harvester

FixCrafting menu opened when “crafting all” and failed crafting

FixSome mechanisms in dungeons

15.01.2025
0034

EmulatorCHAR AI: If an NPC casts a spell and does not have a sufficiently high tactic, it does not constantly reduce the distance to the target, but instead prefers to move. If it is too close, it tries to retreat

EmulatorPET AI: In “all kill” the pet now respects the target as long as it is alive. At the same time, it ignores any higher “threat” from other NPCs

EmulatorBUG: Spell interruption when a monster nearby dies. This bug could, by coincidence, also be caused by a bug with pet shrinking and subsequent pet deletion on restart / GC

FilesMap, static | champion altars are now in static | improved forge in Brit

AddedSalvaging expanded with a new token and reward system, more on the wiki.

AddedExcellent armor / weapons automatically have higher durability than regular ones

AddedTalent inscription -> revival scroll

ChangeReactive armor reduces and reflects damage up to 10%

ChangeArtifacts do not lose durability

ChangeMothers Stew -> modified raw materials for production, added immunity for 2min

ChangeRecall and Gate spells cast time scales with mage

ChangePets now receive more XP from monsters

ChangeIncreased some LVL bonuses for pets + added two bonuses base min. damage and base max. damage | increased max. peta level to 30lvl for now

ChangeAnatomy shows character’s AGE and overall played on all characters

ChangeCorrection of loot from treasure maps

FixEntering the house modification now does not repel all characters on the bulletin board

FixMagic circles from the Mysticism spellbook do not destroy the entire house if conjured at home

FixEntering the house modification does not erase carpets and other multi decorations

FixSkinning knives of various types did not work

FixTimed items in spawn boxes now do not count down time if they spawn earlier

FixWhen making “craft all”, the production table is not displayed for each product, this should help with random falls during production

FixRunebook functionality fixed

FixSome summons were too tall and did not pass through some entrances

FixSome monsters were missing Faction

FixAnimal lore fixed random for displaying tables

FixLeather bonuses armor fixed + moved some bonuses between Bone and Leather

FixLogout in dungeon works properly

FixAdjusted Neira champion mechanics